Exoprimal Update 1.10 Patch Notes

Exoprimal Wiki

Exoprimal, a multiplayer third-person shooter, burst onto the gaming scene in 2023, courtesy of Capcom. Tasked with piloting an “exo-chaser”, a soldier sporting an exosuit, players find themselves in a high-stakes battle. His mission? Take on objectives amidst relentless hordes of dinosaurs, all while trying to overthrow the ominous artificial intelligence entity known as Leviathan.

The game divides players into two teams of five members, pitting them against each other in a race against time. Success depends on outsmarting opponents as waves of dinosaurs must be defeated and objectives must be met. Released on July 14, 2023, Exoprimal landed on multiple platforms: PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S.

It also joined the list of deals on Xbox Game Pass, which spans Console, PC, and Cloud. Following its debut, the game’s critical reception turned out to be mixed, leaving critics with varying impressions of its gameplay and overall experience.

Exoprimal Update 1.10 Patch Notes

Exoprimal Version 1.10 Patch Notes: August 16, 2023

New content and features

Alpha Variant Exosuits:

  • Deadeye Alpha: Fire Burst
  • Zephyr Alpha: Energy Chakram
  • Alpha Flurry: Rocket Hop
  • Vigilant Alpha: Marksman
  • Alpha Obstacle: Fortress Shield
  • Krieger Alpha: Loaded Shotgun
  • Murasame Alpha: Glaive Glaive
  • Witchdoctor Alpha: Duality Ray
  • Skywave Alpha: Thunder
  • Nimbus Alpha: Double Barrel

New Modules: 34 new modules added.

Boss Battles – Added to Savage Gauntlet.

War Chests – New exosuit skins, weapon skins, decals, charms, sigils, emotes, emblems, and player icon backgrounds.

Medals: New medals added.

Prizes: New prizes added and design changes for some prizes.

User interface settings:

  • Added respawn timer next to friendly exosuit screen.
  • Toggle between friendly and enemy team members on the results screen.
  • Check the medal score and suit EXP values ​​on the results screen.
  • The amount of BikCoins awarded for an outfit level reward is now visible.
  • Slot number for a currently equipped module shown in the module list.

Bug fixes and balance adjustments

Wild Gauntlet:

  • Fixed range mismatch issue.
  • Redistribution of rank rewards for affected players.

Exosuit Settings:

weave

  • Fixed a bug where using Deadeye’s standard attack right after using the Thrust Attack ability would occasionally cause projectiles to fire at a different location than the one players were aiming at.
  • Fixed a bug in the values ​​for the cooldown increase for the D Module – Dodge Reload. (It happened only in Arabic)

Bombing

  • Fixed a bug where Skipbomber projectiles would occasionally pass through Krieger’s dome shield under certain conditions.
  • Fixed a bug where players would remove themselves from Triple Threat damage.
  • Fixed a bug where the Stun Grenade would occasionally deal two hits to large dinosaurs.
  • Fixed a bug where enemies using the Road Block Ballistic Wall or the Shield Platform would not be stunned if they were hit by the stun grenade from behind.
  • Fixed a bug where players would occasionally receive the Flapjack medal twice for burning and flipping an Ankylosaurus.

Vigilant

  • Fixed a bug where enemies using the Road Block Ballistic Wall or the Shield Platform would not freeze if hit by Frost Lock from behind.

Barricade

  • Fixed a bug where, under certain conditions, Roadblock’s Storm Drive would not kill Pteranodons despite dealing damage to them.
  • Fixed various issues that occurred when Skywave triggered Unsync while Roadblock’s Storm Drive was active.

Krieger

  • Made the Todesregen laser pointer more visible so players can tell if it’s hitting the ground.
  • Fixed a bug where the point of impact for Todesregen projectiles would differ greatly from the location the laser was pointing at.

wall me

  • Fixed a bug where, under certain conditions, Crescent Moon would not hit some small dinosaurs.
  • Fixed a bug where Murasame would occasionally get locked in the Vajra Counter stance and unable to dash.

Medicine man

  • Fixed a bug that occurred in low-bandwidth network environments where Repair Field’s effect would not trigger despite its number of uses being reduced.

sky wave

  • Fixed a bug where Skywave’s Aether Lance attacks would only damage one enemy in a group of clustered enemies.
  • Fixed a bug where using the Catapult platform during Air Supremacy would prevent Skywave from returning to Air Supremacy.

Nimbus

  • Fixed a bug where Nimbus was unable to damage enemies when attacking while near the enemy data key.

modules

  • Fixed a bug where Barrage’s Module B – Boost Grenade was not correctly increasing Skipbomber’s damage dealt to some enemies.
  • Fixed a bug where the Stinger Shot cooldown was not reduced when killing multiple hostile exofighters with a single Stinger Shot while Vigilant’s V-Finishing Streak module is equipped.

Other:

  • Fixed a bug where using the Charge attack while controlling a Carnotaurus with a Dominator would occasionally display the damage values ​​twice.
  • Fixed a bug where players could occasionally clip through Krieger’s dome shield while controlling a carnotaurus with the Dominator.
  • Fixed a bug where damage values ​​were not displayed when attacking enemy ships with a Dominator.

Enemy Adjustments:

  • Fixed a bug where the damage value screens of some weapons would overlap each other.
  • Fixed a bug where an ally’s username would briefly appear when relinquishing control of a Dominator even though the Show Ally Name option was set to Hide.

Game mode settings:

  • Fixed a bug that affected how the Omega Hammer transporter icon was displayed to players controlling a Dominator in Omega Charge.
  • Fixed a bug where unexpected behavior would occur in the chat log when players placed a marker on a hostile exofighter that had just been marked by another player.
  • Fixed a bug where the behavior for placing markers differed between the shooting range and real matches.

User interface settings:

  • Fixed a bug where the damage value screens of some weapons would overlap each other.
  • Fixed a bug where an ally’s username would briefly appear when relinquishing control of a Dominator even though the Show Ally Name option was set to Hide.

General: Other smaller bugs have been fixed as well.

https://twitter.com/exoprimal/status/1691758654763012532

Exoprimal gameplay

Exoprimal ventures into the realm of “player vs. player vs. environment” gameplay, creating a unique experience where players, taking on the role of exo fighters, are separated into two competitive teams. The crux of the game lies in the relentless race to achieve objectives, with each team competing to emerge victorious.

At the center of this dynamic is a variety of exosuits, each endowed with different weapons and abilities, conveniently grouped into three distinct character classes: Assault, Tank, and Support. The character list showcases intriguing characters like Roadblock, who is characterized by his tanky attributes and flaunts a formidable shield.

Against this, the enigmatic Witchdoctor assumes a support role, armed with the ability to heal the other players’ wounds. Meanwhile, Barrage takes on the role of an explosives expert, adding an element of controlled mayhem to the mix. In particular, players have the flexibility to transition between these classes mid-game. This adaptability is further amplified by the concept of “equipments”, augmentations that add abilities from alternate classes to characters.

Progression is closely tied to the “Survival Pass,” a pathway that allows players to unlock a treasure trove of cosmetic items and skins for exosuits and weaponry. The heart of Exoprimal’s gameplay is encapsulated within the “Dino Survival” mode. In this mode, two teams, each consisting of five players, engage in fierce competition to execute objectives dictated by the formidable Leviathan.

The backdrop to this fight is a world teeming with unleashed dinosaurs, vomited out of enigmatic vortexes. Formidable adversaries range from the iconic Tyrannosaurus and Triceratops to the agile Pteranodon. However, the stakes are heightened by the presence of “neosaurs”, prehistoric creatures that have undergone mutations and acquired distinctive combat capabilities.

Navigating the game requires mastery of various challenges, including the “Dinosaur Cull,” a mission that calls for the annihilation of specific breeds of dinosaurs, and the “VTOL Defense,” a test that involves protecting a plane on the ground from marauding dinosaurs. .

Throughout these endeavors, players accumulate invaluable experience points, a currency that fuels character upgrades and unlocks further narrative quests. Game director Takuro Hiraoka clarifies that player alliances are frequently put to the test, as the very comrades they may have fought with can morph into adversaries in certain scenarios.

In the intricate tapestry of Exoprimal, multifaceted gameplay weaves together team dynamics, versatile exosuits, pulsating objectives, and the perennial challenge posed by a primordial world teeming with ancient threats.

exoprimal game plot

In the not too distant future of 2040, Earth becomes a stage for the emergence of interdimensional portals called “vortices.” These portals unleash aggressive waves of dinosaurs and genetically altered creatures known as “neosaurs”, wreaking havoc across the world.

Humanity counters this threat by deploying “exochasers”, specially equipped soldiers in advanced exosuits created by the Aibius Corporation. Simultaneously, Aibius develops “Leviathan”, a sophisticated artificial intelligence geared toward improving exochaler operations and predicting the location of impending vortices. This fight is taking place amid competition from mercenaries and private military entities seeking to exploit the valuable data.

In the year 2043, Patrol Squad #52585, also known as the “Hammerheads”, embarks on a mission that pushes them into a vortex, transporting them to the enigmatic Bikitoa Island in an alternate timeline. The squad’s rookie ex-fighter, Ace, forms a vital connection with experienced ex-fighter Magnum, who becomes an ally. However, Leviathan, once an ally, veers down a rebellious path by orchestrating “war games”.

These games involve combat trials that send participants back in time to 2040, forcing them to repel dinosaur and neosaur incursions through vortices started by the rogue Leviathan. Amid this turmoil, Ace, backed by Magnum and the Hammerheads, embarks on a double quest: participate in the war games and reveal Leviathan’s enigmatic agenda.

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however, we make no representations or warranties of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability, or completeness of any information on the Site. .

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