Armored Core 6: How many missions are there? The Chapters and Missions in Armored Core 6

Armored Core 6: How many missions are there?

In Armored Core 6, there are approximately 50 missions in total. According to an estimate provided by Yamamura in an interview with GameBase Taiwan, players can expect to take part in around 50 missions throughout the game. These missions are designed for players to experience different endings, which means that player choices and actions could affect the results of these missions.

The article does not explicitly state if the 50 or so quests mentioned by Yamamura include possible additional quests that could be made available in a new game mode+. This mode, which is a mainstay of the series, typically introduces new quests that can lead to hidden endings based on the player character’s allegiance.

It is worth noting that the game is divided into five chapters, with the first chapter confirmed to have 11 missions. While the exact distribution of the quests among the other chapters is not explicitly stated, it is possible that each chapter contains a similar number of quests, which could result in a total close to the 50 estimated quests mentioned.

As the release date for Armored Core 6 approaches, more information about the missions and gameplay may become available, giving players a clearer picture of the game’s content and structure.

The chapters and missions in Armored Core 6

Armored Core 6, the latest installment in the renowned franchise developed by FromSoftware, features an intricate narrative woven through chapters and missions. With a focus on mecha-based vehicular combat, this iteration offers players an engaging experience while immersing them in the expansive world of Rubicon 3. Find out how the game’s structure unfolds, providing hours of gameplay and diverse paths to explore.

Chapter and Mission Breakdown

The core structure of Armored Core 6 is organized into five distinct chapters, each contributing to the developing saga. As players navigate through the chapters, they encounter a series of quests that shape the narrative. In the early game, up to 41 missions await you, the number of which will depend on the decisions players make along the way. For those looking for a comprehensive experience, spending time on multiple endings and extensive exploration can extend the game to around 60 hours.

Chapter 1 – A look at the missions

The first chapter lays the foundation for the adventure and offers a variety of quests that encompass the challenges and choices players will encounter:

  1. illegal entry
  2. Destroy artillery installations
  3. Grid Cleaning 135
  4. Destroy the transport helicopters.
  5. Destroy the AC Tester
  6. Attack the dam complex
  7. demolition of a mining ship
  8. wall-crawling operation
  9. Retrieve combat logs
  10. Investigate BAWS Arsenal No. 2
  11. Attack the lookout

Additional Missions Revealed

As players delve deeper into the story, each subsequent chapter introduces a new series of quests that further enrich the gameplay experience:

  • Chapter 2: Infiltrate Grid 086, Eliminate the Doser faction, Ocean Crossing

  • Chapter 3: Steal the survey data, attack the refueling base, eliminate V.VII, sabotage tunnels, inspect the uninhabited floating city, support heavy missile launch, eliminate law enforcement squad [Decision mission]Destroy the special forces ship. [Decision mission]Attack the old spaceport, eliminate the “honest” brute, defend the old spaceport, recover historical data, destroy the ice worm

  • Chapter 4: Underground Exploration – Depth 1, Underground Exploration – Depth 2, Underground Exploration – Depth 3, Intercept the Redguns [Decision mission]ambush vespers [Decision mission]Survey of uncharted territory, reaching coral convergence

  • Chapter 5: Escape, intercept the corporate forces [Decision mission]Break the Karman line, destroy the drive block, take out “Cinder” Carla [Decision mission]close the closure satellites, break down the xylem

Challenges beyond the first game

The adventure continues beyond the initial game with New Game+ and New Game++ modes, featuring 17 additional missions that provide new challenges and opportunities:

  • Escort the armed mining ship
  • prisoner rescue
  • obstruct mandatory inspection
  • Attack the lookout
  • Stop secret data leak
  • Explore the uninhabited floating city
  • Coral export denial
  • Underground Exploration – Depth 2
  • Delete V.III
  • Uncharted Territory Survey
  • Getting to the coral convergence
  • missing in action
  • Regain control of the xylem
  • coral release

As Armored Core 6’s mechanized battlefields beckon, players can look forward to an immersive journey defined by choice, strategy, and evolution. Embark on an exploration of the challenges of Rubicon 3 and uncover its secrets, mission by mission.

About the Armored Core VI

Armored Core VI: Fires of Rubicon[a] represents a mecha-centric vehicular combat experience designed by FromSoftware and brought to the public by Bandai Namco Entertainment. Marking the inaugural addition to the Armored Core series since Armored Core: Verdict Day (2013), it made its debut on August 25, 2023 on platforms including PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S.

Notably, this release also marks the series’ introduction to the Windows platform. Surprisingly, Armored Core VI: Fires of Rubicon earned rave reviews, securing its position as the most acclaimed iteration of the franchise to date.

Armored Core VI gameplay

Armored Core VI focuses its gameplay on intense mecha-based vehicular combat. Players take on the role of expert pilots tasked with piloting powerful mechanized units known as Armored Cores. The most prominent feature of the game lies in the extensive customization potential of these mechs, which is achieved by employing a variety of components to refine and amplify their capabilities.

A distinctive highlight of the game is the ability for players to equip their mechs with a variety of weapons. These armaments can be placed in designated slots: one on each arm and two on the robot’s back. This strategic layout provides players with a diverse arsenal, granting them considerable tactical flexibility during matchups.

The arena concept from earlier versions of the game retains its prominence through the implementation of a “combat proficiency assessment program”. This system allows players to test their skills and participate in competitive matches against other participants. Successful completion of missions rewards players with in-game currency, known as credits. The number of credits earned depends on the objectives met during these missions, although there may be deductions for incomplete objectives.

One notable difference from previous entries in the series is the removal of the debt system. Unlike its predecessors, Armored Core VI allows players to repeatedly perform missions without worrying about losing money due to task failures. This mod not only removes the burden of financial repercussions but also encourages players to improve their performance and strive to improve without fear.

Armored Core VI Plot

Armored Core VI takes place in a futuristic setting characterized by an interstellar civilization that humanity has established. This backdrop is particularly prominent on the distant frontier planet Rubicon 3. Here, the discovery of a remarkable substance known as Coral has sparked considerable excitement. Coral exhibits the unique ability to serve as both a power source and a conduit for data transmission. Initially hailed as the key to humanity’s technological progress, Coral’s true nature proved far more dangerous.

The catastrophic event called Ibis Fires occurred, caused by the unexpected properties of Coral. This event engulfed Rubicon 3 and the surrounding star system in unrelenting flames, while leaving behind a dangerous and deadly contaminant. The devastating consequences were perceived to have consumed all existing coral.

However, a ray of hope emerged five decades later when signs of Coral resurgence were once again detected on Rubicon 3. This discovery led to corporations converging on the planet intent on exploiting this resource for power and control. This quest for dominance was carried out without regard to the potential damage inflicted on the planet’s inhabitants. In addition to these corporate interests, the mercenaries took the opportunity to participate in the resulting conflict for personal gain.

The player is drawn into this intricate narrative as an exceptionally enhanced individual named “C4-621”. Bonded to servitude under the supervision of the infamous handler Walter, C4-621 operates as a skilled Armored Core pilot. His motivation revolves around the promise of a new life, obtained by carrying out mercenary missions. Landing illegally on Rubicon 3, C4-621 takes an important step by appropriating a deceased mercenary’s license. This pivotal decision results in the player adopting the callsign “Raven”, symbolizing his entrance into the complex and tumultuous world of Rubicon 3 Coral-driven conflicts.

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